Difference between revisions of "IsFacingUp"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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Idle manager function, returns 1 if the creature is knocked down and facing up. | {{Function | ||
|CSWikiPage = IsFacingUp | |||
|origin = GECK1 | |||
|summary = Idle manager function, returns 1 if the creature is knocked down and facing up. | |||
|name = IsFacingUp | |||
|referenceType = [ActorRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|example = BuddyRef.IsFacingUp | |||
}} | |||
== Notes == | |||
*Quadrupeds should use [[IsLeftUp]] instead. | |||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 09:41, 11 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsFacingUp.
A function included in the GECK version 1.1.0.36.
Description
Idle manager function, returns 1 if the creature is knocked down and facing up.
Syntax
(0, 1:int) [ActorRefID].IsFacingUp
Example
BuddyRef.IsFacingUp
Notes
- Quadrupeds should use IsLeftUp instead.