Difference between revisions of "IsActor"

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[[Category: Actor State Functions]]
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[[Category: Condition Functions]]
[[Category: Condition Functions]]
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Revision as of 13:41, 15 August 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling reference is an Actor

Syntax

[help]
RefID.IsActor

Example

set rContainer to GetContainer
if rContainer.IsActor
    ; Some code
endif

The code within the if statement will run if the scripted object is in an Actor's inventory


See Also

GetIsCreature