GetUsedItemActivate
Revision as of 00:05, 7 February 2010 by imported>PoHa! (entered info, used the template for functions)
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetUsedItemActivate.
A function included in the GECK version 1.1.0.36.
Description
Returns true if the actor is using/activating an item(?)
Syntax
(0, 1:int) [Actor].GetUsedItemActivate
Example
BuddyRef.GetUsedItemActivate
Returns 1 if Buddy is activating something, and 0 otherwise(?)
Notes
- This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something