Difference between revisions of "GetUnconscious"

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{{Incomplete}}
{{Function
|CSWikiPage = GetUnconscious
|origin = GECK1
|summary = Returns 1 if the actor has been set to an unconscious state using the [[SetUnconscious]] function.
|name = GetUnconscious
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetUnconscious GetUnconscious].
|example = <pre>BuddyRef.GetUnconscious</pre>
Returns 1 if Buddy has been set unconscious
}}
 
==Notes==
*This function does not detect actors who have been rendered unconscious from fatigue damage or from being essential and losing all their health. To detect these situations, use [[GetKnockedState]] intead.
 
==See Also==
*[[SetUnconscious]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Condition_Functions]]
[[Category:Actor_State_Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 11:08, 20 October 2013

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetUnconscious.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the actor has been set to an unconscious state using the SetUnconscious function.

Syntax

[help]
(0, 1:int) [Actor].GetUnconscious

Example

BuddyRef.GetUnconscious

Returns 1 if Buddy has been set unconscious

Notes

  • This function does not detect actors who have been rendered unconscious from fatigue damage or from being essential and losing all their health. To detect these situations, use GetKnockedState intead.

See Also