Difference between revisions of "GetQuestVariable"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
Line 26: Line 26:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Quest Functions]]
[[Category:Quest Functions]]
[[Category:Quest Functions (GECK 1.0)]]
[[Category:Quest Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 13:33, 15 August 2009

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetQuestvariable.

A function included in the GECK version 1.1.0.36.

Description

Returns the value of a quest variable.

Syntax

[help]
GetQuestVariable QuestID:ref
  VarName:String

Notes

  • This is ONLY a condition function. In order to get the value of a global variable in a script, there is no need for a function. Just use the syntax:
QuestID.VarName

See Also