Difference between revisions of "GetObjectiveDisplayed"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
Line 23: Line 23:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Quest Functions]]
[[Category:Quest Functions]]
[[Category:Quest Functions (GECK 1.0)]]
[[Category:Quest Functions (GECK 1.1)]]

Latest revision as of 13:30, 15 August 2009

Description[edit | edit source]

GetObjectiveDisplayed Returns 1 if the specified objective is currently being displayed, 0 otherwise.

Syntax[edit | edit source]

GetObjectiveDisplayed QuestID, Index

Examples[edit | edit source]

GetObjectiveDisplayed MyQuest 10

See if objective 10 is being displayed.

Notes[edit | edit source]

  • If the objective is displayed in Pip-Boy, the function will return 1 regardless of whether the objective or the quest it belongs in has been marked as completed. If one wishes to only check against active objectives, an additional check using GetObjectiveCompleted is required.

See Also[edit | edit source]

SetObjectiveDisplayed

Reference[edit | edit source]

None provided.