Difference between revisions of "GetMapMarkerVisible"
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imported>Kkuhlmann |
imported>Pintocat |
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(5 intermediate revisions by 4 users not shown) | |||
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== | {{Function | ||
|origin = GECK1 | |||
|summary = Returns 0 for an undiscovered marker, 1 for a map that's visible, and 2 for a visible marker that can be traveled to. | |||
|name = GetMapMarkerVisible | |||
== | |returnVal = 0, 1 | ||
|returnType = void | |||
|referenceType = markerref | |||
|example = if ( markerref.GetMapMarkerVisible == 0 ) | |||
; Do stuff you want to do if marker is not on map at all | |||
if ( markerref.GetMapMarkerVisible == 0 ) | endif | ||
Do stuff you want to do if marker is not on map at all | |||
if ( markerref.GetMapMarkerVisible != 0 ) | if ( markerref.GetMapMarkerVisible != 0 ) | ||
Do stuff you want to do if marker is on map | ; Do stuff you want to do if marker is on map | ||
endif | |||
if ( markerref.GetMapMarkerVisible == 1 ) | |||
Do stuff you want to do if marker is on map but player can't fast travel there yet (player was shown map location but hasn't been there yet) | ; Do stuff you want to do if marker is on map but player can't fast travel there yet (player was shown map location but hasn't been there yet) | ||
endif | |||
if ( markerref.GetMapMarkerVisible == 2 ) | if ( markerref.GetMapMarkerVisible == 2 ) | ||
Do stuff you want to do if marker is on map and can be traveled to (player has been to location or marker was enabled as being travel ready) | ; Do stuff you want to do if marker is on map and can be traveled to (player has been to location or marker was enabled as being travel ready) | ||
endif | |||
}} | |||
=='''See Also'''== | =='''See Also'''== | ||
[[ShowMap]] | |||
[[ShowAllMapMarkers]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 12:03, 24 January 2017
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns 0 for an undiscovered marker, 1 for a map that's visible, and 2 for a visible marker that can be traveled to.
Syntax
markerref.GetMapMarkerVisible
Example
if ( markerref.GetMapMarkerVisible == 0 ) ; Do stuff you want to do if marker is not on map at all endif
if ( markerref.GetMapMarkerVisible != 0 ) ; Do stuff you want to do if marker is on map endif
if ( markerref.GetMapMarkerVisible == 1 ) ; Do stuff you want to do if marker is on map but player can't fast travel there yet (player was shown map location but hasn't been there yet) endif
if ( markerref.GetMapMarkerVisible == 2 ) ; Do stuff you want to do if marker is on map and can be traveled to (player has been to location or marker was enabled as being travel ready) endif