Difference between revisions of "GetIsLockBroken"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Quarn
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Lock Functions]]
[[Category:Lock Functions]]
[[Category:Lock Functions (GECK 1.1)]]

Latest revision as of 13:26, 15 August 2009

Description[edit | edit source]

Returns 1 if the lock on the calling reference has been broken, 0 otherwise.

Syntax[edit | edit source]

ObjectREF.GetIsLockBroken
GetIsLockBroken