Difference between revisions of "GetHealthPercentage"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
Line 24: | Line 24: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 13:23, 15 August 2009
Description[edit | edit source]
GetHealthPercentage Determines how injured an actor is. Health percentage is measured as a value from 0 to 1.0.
Syntax[edit | edit source]
[ActorREF.]GetHealthPercentage
Examples[edit | edit source]
If JohnDoeRef.GetHealthPercentage < 0.50
Checks to see if John Doe is below 50% of his base health.
Notes[edit | edit source]
- None at this time
See Also[edit | edit source]
Reference[edit | edit source]
None provided.