Difference between revisions of "GetDead"
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imported>JT (redacted; whoops, creatures aren't actors) |
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==Notes== | ==Notes== | ||
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]). | *This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]). | ||
=='''See Also'''== | =='''See Also'''== |
Latest revision as of 23:51, 9 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDead.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the object reference is dead.
Syntax
[Actor].GetDead
Example
Molerat01Ref.GetDead
This will return 1 if the Molerat is dead, and 0 otherwise.
Notes
- This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through KillActor).