Difference between revisions of "GetDead"

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==Notes==
==Notes==
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]).  
*This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through [[KillActor]]).
* This function will never return 1 unless the object is a dead creature or actor, so using it in conjunction with [[IsActor]] is redundant.


=='''See Also'''==
=='''See Also'''==

Revision as of 23:51, 9 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetDead.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the object reference is dead.

Syntax

[help]
[Actor].GetDead

Example

Molerat01Ref.GetDead

This will return 1 if the Molerat is dead, and 0 otherwise.

Notes

  • This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through KillActor).
  • This function will never return 1 unless the object is a dead creature or actor, so using it in conjunction with IsActor is redundant.

See Also

GetDeadCount