Difference between revisions of "GetActorCrimePlayerEnemy"

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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Crime Functions]]
[[Category:Crime Functions]]
[[Category:Crime Functions (GECK 1.0)]]
[[Category:Crime Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 13:14, 15 August 2009

Description[edit | edit source]

GetActorCrimePlayerEnemy returns a 1 if the targeted actor is an enemy of the player due to crimes committed against that actor. Note that if the player has not committed any crimes against this actor, the function will always return 0 (even if the actor's factions have been flagged to treat the player as an enemy due to crime -- see GetActorFactionPlayerEnemy).

Syntax[edit | edit source]

[ActorREF.]GetActorCrimePlayerEnemy

Examples[edit | edit source]

FlashREF.GetActorCrimePlayerEnemy

Notes[edit | edit source]

  • None at this time

See Also[edit | edit source]