Difference between revisions of "Category:Radio Stations"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>DragoonWraith
imported>DragoonWraith
Line 19: Line 19:


==See Also==
==See Also==
[[Creating Radio Stations]]
* [[Creating Radio Stations]]
* [http://www.youtube.com/watch?v=utyr6mRoR4c Crow's Radio Tutorial (1/6)]


[[Category:Gameplay]]
[[Category:Gameplay]]
[http://www.youtube.com/watch?v=utyr6mRoR4c Crow's Radio Tutorial (1/6)]

Revision as of 16:52, 8 September 2009

It has been suggested that this category is changed into a regular article.
Further information might be found in a section of the discussion page.

Radio Stations

Talking Activators have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.

Radio station references have a unique Broadcast Range Type.

Radio Station Dialogue & Music

Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.

Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.

Broadcast State

The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the Talking Activator base object.

The broadcast state can be switched on and off using the SetBroadcastState script function.

Radios

Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.

See Also

Pages in category "Radio Stations"

The following 6 pages are in this category, out of 6 total.