Difference between revisions of "ActorValue"

563 bytes added ,  22:12, 21 December 2008
→‎User Defined Actor Values: notes on variables in use and how to use them anyway.
imported>Cipscis
m (Grammar fix - "it's source" -> "its source")
imported>Quetzilla
(→‎User Defined Actor Values: notes on variables in use and how to use them anyway.)
Line 43: Line 43:
*'''Variable05'''
*'''Variable05'''
** TenpennyResidentSCRIPT
** TenpennyResidentSCRIPT
:The above script is actually never used by the game.
*'''Variable06'''
*'''Variable06'''
*'''Variable07'''
*'''Variable07'''
** LenfantMutantMoveScript
** LenfantMutantMoveScript
:The one script that uses this AV can be changed very easily.  Look up:
:'''Activator''' - LenfantOutcastWalkTrigger (Linked Ref that stats the Variable07 AV)
:'''Placed Creature''' - LenfantLvlSupermutantBigGuns (used in condition for Linked Ref AI Package)
*'''Variable08'''
*'''Variable08'''
*'''Variable09'''
*'''Variable09'''
** MS13CollarScript
** MS13CollarScript
:This script can easily be changed to not use an AV by using a token item instead.
*'''Variable10'''
*'''Variable10'''
** Water beggars
** Water beggars
:The beggars are the only ones using the variable, so it can safely be used on any other actor.  Setting it to 2 on the beggars themselves will kill them immediately.


=='''See Also'''==
=='''See Also'''==
Anonymous user