GetRadiationLevel
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Description[edit | edit source]
GetRadiationLevel returns the radiation level in the specified actor's current environment.
Syntax[edit | edit source]
(float) [ActorRef.]GetRadiationLevel
Examples[edit | edit source]
if player.GetRadiationLevel == 100
Condition is true if the player is currently in an area with a radiation level of 100.
Notes[edit | edit source]
- The radiation level is directly proportional to your rads/sec meter. So a radiation level of 3 would give you 3 rads/sec.
- To get the current radiation value of an actor use GetAV radiationrads.