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Create the page "Object Functions (GECK 1.1)" on this wiki! See also the search results found.
- ...] turns VATS targeting on or off for a destructible object, overriding the object's base setting. [[Category:Functions]]469 bytes (46 words) - 13:15, 15 August 2009
- [[GetDestructionStage]] returns the current [[Destructible Object Data|Damage Stage]] of a specified reference. [[Category:Functions]]517 bytes (47 words) - 12:19, 15 August 2009
- [[Category:Functions]] [[Category:Functions (GECK 1.1)]]548 bytes (59 words) - 21:44, 3 February 2010
- Returns 1 if this object's default state is set to open. [[Category:Functions]]230 bytes (25 words) - 12:18, 15 August 2009
- ...mmary = Resets everything related to destruction on a specified reference. Object health, model swap, model damage stages, self damage, etc. will return to t *This function is new in the GECK, and was not available in the TES4 Construction Set.554 bytes (67 words) - 05:52, 15 January 2011
- ...ID. The parameter for this function is a base object ID, as defined in the object window. [[Category:Functions]]575 bytes (71 words) - 12:26, 15 August 2009
- [[Category:Functions]] [[Category:Functions (GECK 1.1)]]758 bytes (75 words) - 11:06, 26 January 2017
- ...aps after they've been triggered. Note that this does <i>not</i> reset the object's 3d position in the world if it has been moved. [[Category:Functions]]401 bytes (55 words) - 16:40, 6 September 2012
- |summary = Gets the position of the calling object relative to the world on the specified axis (X, Y, or Z). |referenceType = [Object]707 bytes (80 words) - 12:33, 15 August 2009
- ...base object (and so will change the value of every reference of that base object). [[Category: Functions]]484 bytes (70 words) - 13:09, 15 August 2009
- |summary = Sets the mass of an object, which determines how much it moves when it is bumped into or hit with a we [[Category:Functions]]543 bytes (71 words) - 13:13, 15 August 2009
- ...ect on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state. |referenceType = [Object]791 bytes (95 words) - 13:38, 7 February 2010
- ...cted axis (X, Y, or Z) in float. The returned position is the position the object was placed in the editor, not it's current game state. |referenceType = [Object]798 bytes (96 words) - 21:19, 7 February 2010
- ...om the cell. If called without parameter, IsOwner returns 1 if the calling object is owned by the player. Note that IsOwner returns 0 if the owner is set to [[Category:Functions]]967 bytes (114 words) - 04:39, 15 January 2011
- ...unction is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name. [[Category:Functions]]710 bytes (91 words) - 14:33, 11 February 2013
- |summary = Applies damage to a destructible object which is not already destroyed. Does not work for objects which have health [[Category:Functions]]685 bytes (85 words) - 07:06, 15 January 2011
- Returns a reference to the calling object's container (if any). [[Category:Functions]]324 bytes (40 words) - 12:17, 15 August 2009
- |summary = '''GetScale''' returns the raw scale of the selected reference object. Normal scale is 1.00 (100%). |referenceType = [Object]547 bytes (59 words) - 18:57, 7 February 2010
- [[Category:Functions]] [[Category:Functions (GECK 1.1)]]638 bytes (64 words) - 04:24, 15 January 2011
- [[Category:Functions]] [[Category:Functions (GECK 1.1)]]578 bytes (74 words) - 13:11, 15 August 2009