GetMapMarkerVisible

From the Fallout3 GECK Wiki
Revision as of 11:03, 24 January 2017 by imported>Pintocat
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 0 for an undiscovered marker, 1 for a map that's visible, and 2 for a visible marker that can be traveled to.

Syntax

[help]
markerref.GetMapMarkerVisible

Example

if ( markerref.GetMapMarkerVisible == 0 )
   ; Do stuff you want to do if marker is not on map at all
endif
if ( markerref.GetMapMarkerVisible != 0 )
   ; Do stuff you want to do if marker is on map
endif
 if ( markerref.GetMapMarkerVisible == 1 )
   ; Do stuff you want to do if marker is on map but player can't fast travel there yet (player was shown map location but hasn't been there yet)
endif
if ( markerref.GetMapMarkerVisible == 2 )
   ; Do stuff you want to do if marker is on map and can be traveled to (player has been to location or marker was enabled as being travel ready)
endif


See Also

ShowMap

ShowAllMapMarkers