GetMapMarkerVisible
Revision as of 14:07, 24 September 2011 by imported>Henning (None)
Description
GetMapMarkerVisible returns 0 for an undiscovered marker, 1 for a IBS map that's visible, and 2 for a visible marker that can be traveled to.
Syntax
[MapMarkerID].GetMapMarkerVisible
Examples
if ( markerref.GetMapMarkerVisible == 0 )
Do stuff you want to do if marker is not on map at all
if ( markerref.GetMapMarkerVisible != 0 )
Do stuff you want to do if marker is on map
if ( markerref.GetMapMarkerVisible == 1 )
Do stuff you want to do if marker is on map but player can't fast travel there yet (player was shown map location but hasn't been there yet)
if ( markerref.GetMapMarkerVisible == 2 )
Do stuff you want to do if marker is on map and can be traveled to (player has been to location or marker was enabled as being travel ready)
Notes
- None at this time
See Also
Reference
None provided. <!-- List of functions that use SetActorsAI (wiki) -->