GetEquipped
Revision as of 05:27, 25 July 2014 by imported>Odessa (clarified return + see also for FOSE functions)
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetEquipped.
A function included in the GECK version 1.1.0.36.
Description
Checks whether or not the calling actor has equipped the target object.
Syntax
(bool) [Actor].GetEquipped Target:ObjectID
Example
if Player.getEquipped MS06LincolnsHat
Evaluates True (1) if the player is wearing Lincoln's Hat
Notes
This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
See Also
- EquipItem
- UnequipItem
- GetEquippedObject (returns the actual object at a given slot)
- GetEquippedCurrentHealth