Say

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Description

Say makes an actor speak a single line of dialogue. The function returns 0, so setting a variable equal to the return value will not do anything. To set up an action for after the line is spoken, see SayToDone, which is a block that is triggered when the SAY is complete.

Syntax

[ActorREF.]Say TopicID, ForceSubtitleFlag (optional)

Examples

JoeRef.Say SpeechTopic

Notes

  • None at this time.

See Also

SayTo