Difference between revisions of "Talk:Weapons"
Asked a question about GECK refs to iron-sight textures
imported>General Darkstar |
imported>Rok (Asked a question about GECK refs to iron-sight textures) |
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==Iron-sight texture files: Where are they used?== | |||
Can someone please teach me where or how to find the reference in GECK to the textures of a weapon's iron sights? And perhaps make a note of this info on the relevant page here? | |||
For example, for a weapon like the Cowboy Repeater, I can see that among the textures, there are these two files: | |||
cowboyrepeatertangsights.dds | |||
cowboyrepeatertangsights_n.dds | |||
And while I can find a couple of references in GECK, in the Texture Set "1stPersonCowboyRepeaterTexture", like: | |||
weapons\2handrifle\1stpersonCowboyRepeater.dds | |||
weapons\2handrifle\1stpersonCowboyRepeater_n.dds | |||
I cannot find any references to cowboyrepeatertangsights.dds. So how does the ESP file determine which iron-sight textures to use for the Cowboy Repeater, or any weapon for that matter? And more precisely, how I can choose different iron-sight textures? [[User:Rok|Rok]] ([[User talk:Rok|talk]]) 20:58, 5 January 2014 (EST) | |||
==Unlimited Ammo== | ==Unlimited Ammo== | ||
Is there a way to stop the weapon from using ammo (effectively giving it infinite ammo) I have seen [http://fallout.wikia.com/wiki/Template:Weapon_gamebryo this acrticle] and would assume therefore that you can set the value to ''nolimit'' in [[FO3Edit]] or similar. | Is there a way to stop the weapon from using ammo (effectively giving it infinite ammo) I have seen [http://fallout.wikia.com/wiki/Template:Weapon_gamebryo this acrticle] and would assume therefore that you can set the value to ''nolimit'' in [[FO3Edit]] or similar. |