Talk:Bethsoft Tutorial Clutter

Revision as of 13:19, 16 December 2008 by imported>Cyris90 (→‎Invisible Objects)

About the Original Author

 
Jesse Tucker

Jesse Tucker is a Level Designer at Bethesda Softworks. He is responsible for many locations including the National Archives, and Anchorage War Memorial. He also made the domino trap in Gold Ribbon Grocers, as well as the Victory Rifle and other custom weapons. He is also responsible for design, legwork and scripting for the traps in Fallout 3.

He is the author of these pages:
Population: Traps & More
Cluttering and the Object Palette
Object palette
Traps
If a section of these are unclear, please mention it in the discussion. Please remember the purpose of beginner tutorials is to introduce concepts without going into too much depth.


Bethesda Object Palettes

Is it possible to get access to more of Bethesda's object palettes?

We are not releasing any additional object palettes at this time. I'll make sure we do a blog post to notify folks if we do so in the future. Though I haven't seen it happen yet, I expect the mod community will probably start pooling OPAL files sometime in the future. Joel Burgess 07:50, 16 December 2008 (UTC)


Well, it seems to me that all of the objects would have to be in the object window, the object palette just seems like a way to make it easier to work with objects by putting them into a central place to sort and work with them.

--Cyris90 18:13, 16 December 2008 (UTC)

Invisible Objects

When I place clutter objects in the world like it is done in the tutorial, they are not visible, I can click on them, move them around etc, but I cannot see them. Is this a setting issue? --Cyris90 18:19, 16 December 2008 (UTC)

Object Palettes

I downloaded all of the object palette files, but nothing appears when I load them into the object palette tool. I checked the file sizes and the largest is only about 8 kb. Zoinker 21:35, 13 December 2008 (UTC)

  • Nevermind, I found the problem. I had made the OPAL folder in /Fallout 3/Data instead of just /Fallout 3, where geck.exe is. I misread the tutorial thinking that I was supposed to make it in the same directory as the mod's .esp file. Silly me! Zoinker 21:41, 13 December 2008 (UTC)
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