Say
Revision as of 15:19, 26 November 2008 by imported>Kkuhlmann
Description
Say makes an actor speak a single line of dialogue. The function returns 0, so setting a variable equal to the return value will not do anything. To set up an action for after the line is spoken, see SayToDone, which is a block that is triggered when the SAY is complete.
Syntax
[ActorREF.]Say TopicID, ForceSubtitleFlag (optional)
Examples
JoeRef.Say SpeechTopic
Notes
- None at this time.