SayToDone
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Overview[edit | edit source]
The SayToDone block is triggered when a Say or SayTo is complete.
Syntax:[edit | edit source]
Begin SayToDone [topic_name] ; Where the topic_name is optional.
Example:[edit | edit source]
Begin GameMode If DoTalk == 1 && Talking == 0 Say SpeechTopic ; set Talking variable to indicate that I'm talking Set Talking to 1 EndIf End Begin SayToDone SpeechTopic ; clear Talking variable to indicate that I'm done talking Set Talking to 0 End