GetPlayerControlsDisabled
Revision as of 03:22, 25 September 2013 by imported>Yukichigai (Clarify this is an or, not an and)
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetPlayerControlsDisabled.
A function included in the GECK version 1.1.0.36.
Description
GetPlayerControlsDisabled returns 1 if any of the specified player controls are currently disabled, and 0 otherwise.
Syntax
GetPlayerControlsDisabled MovementFlag:int{0, 1} PipboyFlag:int{0, 1} FightingFlag:int{0, 1} POVFlag:int{0, 1} LookingFlag:int{0, 1} RolloverTextFlag:int{0, 1} SneakingFlag:int{0, 1}
Example
GetPlayerControlsDisabled
Returns 1 if any of the player's controls are currently disabled.
GetPlayerControlsDisabled 0 1 0 0 0
Returns 1 if the player's Pip-Boy is currently disabled.
DisablePlayerControls 0 1 0 1 0 ; will disable pipboy and POV switch. GetPlayerControlsDisabled 0 1 0 0 0 ; returns 1 GetPlayerControlsDisabled 0 0 0 1 0 ; returns 1 GetPlayerControlsDisabled 0 1 0 1 0 ; returns 1 GetPlayerControlsDisabled 1 1 1 1 1 ; returns 1 GetPlayerControlsDisabled 0 0 0 0 0 ; returns 0 GetPlayerControlsDisabled 1 0 1 0 1 ; returns 0
Notes
- Default (no parameters) is equivalent to:
GetControlsDisabled 1 1 1 1 1 1 1 ; Return true if any controls are currently disabled.
The function returns true if ANY of the specified controls are currently disabled (see examples).