IsWeaponOut
Revision as of 04:13, 24 December 2008 by imported>Cipscis (Not too sure about the terminology in the first note)
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
Syntax
ActorID.IsWeaponOut
Notes
- The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
- IsWeaponOut will always return 0 for Creatures without a weapon.