GetRadiationLevel
Revision as of 19:36, 30 March 2016 by imported>Jazzisparis
Description
GetRadiationLevel returns the radiation level in the specified actor's current environment.
Syntax
(float) [ActorRef.]GetRadiationLevel
Examples
if player.GetRadiationLevel == 100
Condition is true if the player is currently in an area with a radiation level of 100.
Notes
- The radiation level is directly proportional to your rads/sec meter. So a radiation level of 3 would give you 3 rads/sec.
- To get the current radiation value of an actor use GetAV radiationrads.