GetAnimAction
Revision as of 07:40, 3 September 2011 by imported>Henning
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
GetAnimAction is a script function and condition to see what special animation action an actor is currently doing.
Syntax
(actionIndex:int) Actor.GetAnimAction
Example
if BuddyRef.GetAnimAction == 8
Determines if Buddy is performing the reload animation.
Notes
The return codes listed here are wrong in some cases Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
- Return Values:
- -1 - none
- 0 - ANIM_ACTION_EQUIP_WEAPON
- 1 - ANIM_ACTION_UNEQUIP_WEAPON
- 2 - ANIM_ACTION_ATTACK
- 3 - ANIM_ACTION_ATTACK_FOLLOW_THROUGH
- 4 - ANIM_ACTION_ATTACK_THROW
- 5 - ANIM_ACTION_ATTACK_THROW_ATTACH
- 6 - ANIM_ACTION_BLOCK
- 7 - ANIM_ACTION_RECOIL
- 8 - ANIM_ACTION_RELOAD
- 9 - ANIM_ACTION_STAGGER
- 10 - ANIM_ACTION_DODGE
- 11 - ANIM_ACTION_WAIT_FOR_LOWER_BODY_ANIM
- 12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
- 13 - ANIM_ACTION_FORCE_SCRIPT_ANIM
(revised for GECK NV)
- -1 - none
- 0 - ANIM_ACTION_EQUIP_WEAPON
- 1 - ANIM_ACTION_UNEQUIP_WEAPON
- 2 - ANIM_ACTION_ATTACK
- 3 - ANIM_ACTION_ATTACK_FOLLOW_THROUGH
- 4 - ANIM_ACTION_ATTACK_THROW
- 5 - ANIM_ACTION_ATTACK_THROW_ATTACH
- 6 - ANIM_ACTION_???
- 7 - ANIM_ACTION_BLOCK
- 8 - ANIM_ACTION_RELOAD
- 9 - ANIM_ACTION_STAGGER
- 10 - ANIM_ACTION_DODGE
- 11 - ANIM_ACTION_WAIT_FOR_LOWER_BODY_ANIM
- 12 - ANIM_ACTION_WAIT_FOR_SPECIAL_IDLE
- 13 - ANIM_ACTION_FORCE_SCRIPT_ANIM