Difference between revisions of "IsSwimming"
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imported>Odessa (added see also for player version) |
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*If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike [[IsSwimming]], will work perfectly on the player (only works for the main water body [auto-water], not for placeable water). | *If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike [[IsSwimming]], will work perfectly on the player (only works for the main water body [auto-water], not for placeable water). | ||
:<pre>if GetPos Z < 10500</pre> | :<pre>if GetPos Z < 10500</pre> | ||
==See Also== | |||
*[[IsPlayerSwimming]] | |||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 10:45, 1 May 2014
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsSwimming.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling actor is swimming, and 0 if the calling actor is not swimming.
Syntax
(0, 1:int) [ActorRefID].IsSwimming
Example
BuddyRef.IsSwimming
Notes
- IsSwimming will always return 0 if called on the player.
- If the calling actor is in the Wasteland worldspace, whether or not they are swimming can be determined by checking their Z coordinate. This approach, unlike IsSwimming, will work perfectly on the player (only works for the main water body [auto-water], not for placeable water).
if GetPos Z < 10500