Difference between revisions of "IsActorTalkingThroughActivator"
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Revision as of 12:02, 12 August 2009
Description
IsActorTalkingThroughActivator Tests if the player is currently talking to an activator which has been associated to this actor via the SetTalkingActivatorActor function. It is called on an Actor (reference).
Syntax
[ActorREF.]IsActorTalkingThroughActivator TalkingActivatorREF
Examples
BuddyRef.IsActorTalkingThroughActivator ComputerRef
Check to see if Buddy is talking through the computer.
Notes
- Note that this is almost always used only as a condition function, since it only returns true when the actor is actually in dialogue through the activator.
See Also
IsTalkingActivatorActor
SetTalkingActivatorActor
Reference
None provided.