Difference between revisions of "IsActor"

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m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
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{{Function
{{Function
|origin = GECK1
|CSWikiPage = IsActor
|summary = Returns 1 if the calling reference is an Actor
|origin = GECK1
|referenceType = RefID
|summary = Returns 1 if the calling reference is an Actor
|example = set rContainer to GetContainer
|name = IsActor
|referenceType = [ObjectRefID]
|returnVal = 0, 1
|returnType = int
|example = set rContainer to GetContainer
  if rContainer.IsActor
  if rContainer.IsActor
     ; Some code
     ; Some code
Line 10: Line 14:
The code within the if statement will run if the scripted object is in an Actor's inventory
The code within the if statement will run if the scripted object is in an Actor's inventory
}}
}}


==See Also==
==See Also==

Revision as of 07:43, 11 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsActor.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling reference is an Actor

Syntax

[help]
(0, 1:int) [ObjectRefID].IsActor

Example

set rContainer to GetContainer
if rContainer.IsActor
    ; Some code
endif

The code within the if statement will run if the scripted object is in an Actor's inventory

See Also

GetIsCreature