Difference between revisions of "GetWeaponAnimType"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Zumbs (added 11 lunchbox mine as returntype) |
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Line 24: | Line 24: | ||
**9 = AGW_ONE_HAND_GRENADE | **9 = AGW_ONE_HAND_GRENADE | ||
**10 = AGW_ONE_HAND_MINE | **10 = AGW_ONE_HAND_MINE | ||
**11 = AGW_ONE_HAND_LUNCHBOX_MINE | |||
=='''See Also'''== | =='''See Also'''== |
Revision as of 15:40, 15 September 2009
Description
GetWeaponAnimType Returns actor's current weapon animation type. See notes for return values.
Syntax
[ActorREF.]GetWeaponAnimType
Examples
if BuddyRef.GetWeaponAnimType == 4
Notes
- Function was created for the VATS camera conditions
- Return values:
- 0 = AGW_NONE
- 1 = AGW_HAND_TO_HAND
- 2 = AGW_ONE_HAND_MELEE
- 3 = AGW_TWO_HAND_MELEE
- 4 = AGW_ONE_HAND_PISTOL
- 5 = AGW_TWO_HAND_RIFLE
- 6 = AGW_TWO_HAND_AUTOMATIC
- 7 = AGW_TWO_HAND_HANDLE
- 8 = AGW_TWO_HAND_LAUNCHER
- 9 = AGW_ONE_HAND_GRENADE
- 10 = AGW_ONE_HAND_MINE
- 11 = AGW_ONE_HAND_LUNCHBOX_MINE
See Also
Reference
None provided.