Difference between revisions of "GetUsedItemActivate"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>PoHa!
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{{Incomplete}}
{{Function
|CSWikiPage = GetUsedItemActivate
|origin = GECK1
|summary = Returns true if the actor is using/activating an item(?)
|name = GetUsedItemActivate
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetUsedItemActivate GetUsedItemActivate].
|example = <pre>BuddyRef.GetUsedItemActivate</pre>
Returns 1 if Buddy is activating something, and 0 otherwise(?)
 
}}
 
==Notes==
*This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something
 
==See Also==
*[[GetIsUsedItemType]]
*[[GetUsedItemLevel]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Condition_Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 23:05, 6 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetUsedItemActivate.

A function included in the GECK version 1.1.0.36.

Description

Returns true if the actor is using/activating an item(?)

Syntax

[help]
(0, 1:int) [Actor].GetUsedItemActivate

Example

BuddyRef.GetUsedItemActivate

Returns 1 if Buddy is activating something, and 0 otherwise(?)

Notes

  • This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something

See Also