Difference between revisions of "GetUsedItemActivate"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>PoHa! (entered info, used the template for functions) |
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{{ | {{Function | ||
|CSWikiPage = GetUsedItemActivate | |||
|origin = GECK1 | |||
|summary = Returns true if the actor is using/activating an item(?) | |||
|name = GetUsedItemActivate | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|example = <pre>BuddyRef.GetUsedItemActivate</pre> | |||
Returns 1 if Buddy is activating something, and 0 otherwise(?) | |||
}} | |||
==Notes== | |||
*This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something | |||
==See Also== | |||
*[[GetIsUsedItemType]] | |||
*[[GetUsedItemLevel]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Condition_Functions]] | |||
[[Category:Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 23:05, 6 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetUsedItemActivate.
A function included in the GECK version 1.1.0.36.
Description
Returns true if the actor is using/activating an item(?)
Syntax
(0, 1:int) [Actor].GetUsedItemActivate
Example
BuddyRef.GetUsedItemActivate
Returns 1 if Buddy is activating something, and 0 otherwise(?)
Notes
- This condition function is only used in the default game as a conditional for Idle Animations, to check whether an actor is activating something