Difference between revisions of "GetGroupTargetCount"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Functions]] | [[Category:Functions]] | ||
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[[Category:Combat Functions]] | [[Category:Combat Functions]] | ||
[[Category:Combat Functions (GECK 1. | [[Category:Combat Functions (GECK 1.1)]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 12:22, 15 August 2009
Description[edit | edit source]
GetGroupTargetCount returns the number of targets in the actor's combat group. It will return 0 if the reference is not an actor, the actor is not in combat, or if the actor is in combat but has no targets.
Syntax[edit | edit source]
[ActorREF].GetGroupTargetCount