Difference between revisions of "Traits Tab - NPC"
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*'''Class:''' Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values. | *'''Class:''' Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values. | ||
*'''Alignment:''' Sets the NPC as either good, evil, or neutral. Used for karma. | *'''Alignment:''' Sets the NPC as either good, evil, or neutral. Used for karma. | ||
*'''Disposition Base:''' | |||
*'''Death Item:''' The item added to the NPC's inventory when he dies. Must be a leveled item list. | *'''Death Item:''' The item added to the NPC's inventory when he dies. Must be a leveled item list. | ||
*'''Combat Style:''' The [[Combat Style]] the creature will use. | *'''Combat Style:''' The [[Combat Style]] the creature will use. | ||
[[Category:NPC]] | [[Category:NPC]] |
Latest revision as of 23:35, 14 August 2011
The Traits Tab for NPCs sets basic information concerning the NPC.
- Race: Choose the race of the NPC.
- Female Checkbox: If checked, the actor is female. In the voice list, only female voices are displayed.
- Height: Not used.
- Weight: Not used.
- Voice Type: The category of voice used when this NPC speaks.
- Class: Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values.
- Alignment: Sets the NPC as either good, evil, or neutral. Used for karma.
- Disposition Base:
- Death Item: The item added to the NPC's inventory when he dies. Must be a leveled item list.
- Combat Style: The Combat Style the creature will use.