Difference between revisions of "Traits Tab - NPC"

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*'''Class:''' Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values.
*'''Class:''' Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values.
*'''Alignment:''' Sets the NPC as either good, evil, or neutral. Used for karma.
*'''Alignment:''' Sets the NPC as either good, evil, or neutral. Used for karma.
*'''Disposition Base:'''
*'''Death Item:''' The item added to the NPC's inventory when he dies. Must be a leveled item list.
*'''Death Item:''' The item added to the NPC's inventory when he dies. Must be a leveled item list.
*'''Combat Style:''' The [[Combat Style]] the creature will use.
*'''Combat Style:''' The [[Combat Style]] the creature will use.


[[Category:NPC]]
[[Category:NPC]]

Latest revision as of 23:35, 14 August 2011

The Traits Tab for NPCs sets basic information concerning the NPC.

  • Race: Choose the race of the NPC.
  • Female Checkbox: If checked, the actor is female. In the voice list, only female voices are displayed.
  • Height: Not used.
  • Weight: Not used.
  • Voice Type: The category of voice used when this NPC speaks.
  • Class: Sets the class to a specific class (e.g., Doctor, Villager, VaultDweller, etc.). The class determines the tag skills and base attribute values.
  • Alignment: Sets the NPC as either good, evil, or neutral. Used for karma.
  • Disposition Base:
  • Death Item: The item added to the NPC's inventory when he dies. Must be a leveled item list.
  • Combat Style: The Combat Style the creature will use.