Difference between revisions of "ResetAI"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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Line 17: | Line 17: | ||
[[Category:Console Functions]] | [[Category:Console Functions]] | ||
[[Category:Console Functions (GECK 1. | [[Category:Console Functions (GECK 1.1)]] | ||
[[Category:Designer Debug Tools]] | [[Category:Designer Debug Tools]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 12:59, 15 August 2009
ResetAI clears all current AI behaviors from an actor. Combat, pathing, and packages are re-evaluated.
Syntax[edit | edit source]
ResetAI
Notes[edit | edit source]
- This is a severe command that affects all AI behavior. Usually, you just want to have an actor re-evaluate its current package. In that case, use EvaluatePackage instead.