Difference between revisions of "IsWeaponOut"
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imported>Cipscis (Not too sure about the terminology in the first note) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.0)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.0)]] |
Revision as of 12:11, 12 August 2009
Returns 1 if the calling actor currently has a weapon out, and 0 otherwise.
Syntax
ActorID.IsWeaponOut
Notes
- The value returned by IsWeaponOut will change when the weapon becomes attached to the weapon node. For NPCs without a weapon, this is at the end of the equip/unequip animations.
- IsWeaponOut will always return 0 for Creatures without a weapon.