Difference between revisions of "IsWeaponInList"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 12:50, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Checks if the calling actor's currently equipped weapon is in the specified FormList.
Syntax
(0, 1:int) [Actor].IsWeaponInList FormListID:ref
Example
BuddyRef.IsWeaponInList GunsList
Notes
- None at this time.