Difference between revisions of "GetHitLocation"
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imported>Cipscis m (→Notes: Added note about Object Effect/Crit Effect functionality) |
imported>Cipscis (→Notes: Using GetHitLocation in a GameMode block) |
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Line 31: | Line 31: | ||
**BRAIN = 13 | **BRAIN = 13 | ||
*GetHitLocation won't work if used in a weapon's Object Effect, but will work if used in the weapon's Crit Effect. | *GetHitLocation won't work if used in a weapon's Object Effect, but will work if used in the weapon's Crit Effect. | ||
*GetHitLocation will only return the correct value in a [[GameMode]] block in the frame that the reference is killed. | |||
=='''See Also'''== | =='''See Also'''== |
Revision as of 21:46, 16 January 2009
Description
GetHitLocation Returns the hit location (of the most recent hit?).
Syntax
[ActorREF.]GetHitLocation
Examples
if BuddyRef.GetHitLocation == 0
This would determine if Buddy got hit in the torso.
Notes
- Possibly this information is available in the OnHit and OnHitWith script blocks. See GetLastHitCritical.
- The body locations and corresponding numbers are:
- NONE = -1
- TORSO = 0
- HEAD_1 = 1
- HEAD_2 = 2
- LEFT_ARM_1 = 3
- LEFT_ARM_2 = 4
- RIGHT_ARM_1 = 5
- RIGHT_ARM_2 = 6
- LEFT_LEG_1 = 7
- LEFT_LEG_2 = 8
- LEFT_LEG_3 = 9
- RIGHT_LEG_1 = 10
- RIGHT_LEG_2 = 11
- RIGHT_LEG_3 = 12
- BRAIN = 13
- GetHitLocation won't work if used in a weapon's Object Effect, but will work if used in the weapon's Crit Effect.
- GetHitLocation will only return the correct value in a GameMode block in the frame that the reference is killed.
See Also
Reference
None provided.