Difference between revisions of "GetEquipped"
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imported>Yukichigai |
imported>Odessa (clarified return + see also for FOSE functions) |
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|summary = Checks whether or not the calling actor has equipped the target object. | |summary = Checks whether or not the calling actor has equipped the target object. | ||
|name = GetEquipped | |name = GetEquipped | ||
| | |returnType = bool | ||
|referenceType = [Actor] | |referenceType = [Actor] | ||
|arguments = | |arguments = | ||
Line 11: | Line 11: | ||
|Type = ObjectID | |Type = ObjectID | ||
}} | }} | ||
|example = <pre>Player.getEquipped MS06LincolnsHat</pre> | |example = <pre>if Player.getEquipped MS06LincolnsHat</pre> | ||
Evaluates True (1) if the player is wearing Lincoln's Hat | |||
}} | }} | ||
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*[[EquipItem]] | *[[EquipItem]] | ||
*[[UnequipItem]] | *[[UnequipItem]] | ||
*[[GetEquippedObject]] (returns the actual object at a given slot) | |||
*[[GetEquippedCurrentHealth]] | |||
[[Category:Functions]] | [[Category:Functions]] |
Revision as of 05:27, 25 July 2014
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetEquipped.
A function included in the GECK version 1.1.0.36.
Description
Checks whether or not the calling actor has equipped the target object.
Syntax
(bool) [Actor].GetEquipped Target:ObjectID
Example
if Player.getEquipped MS06LincolnsHat
Evaluates True (1) if the player is wearing Lincoln's Hat
Notes
This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
See Also
- EquipItem
- UnequipItem
- GetEquippedObject (returns the actual object at a given slot)
- GetEquippedCurrentHealth