Difference between revisions of "Category:Radio Stations"
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[[Talking Activator]]s have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc. | [[Talking Activator]]s have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc. | ||
Radio station references have a unique [[Reference#Broadcast_Range_Type|Broadcast Range Type]]. | |||
==Radio Station Dialogue & Music== | ==Radio Station Dialogue & Music== |
Revision as of 12:27, 10 January 2009
Radio Stations
Talking Activators have a checkbox to mark them as radio stations. Each radio station has a separate base object, e.g. RadioEnclave, RadioGalaxyNews, etc.
Radio station references have a unique Broadcast Range Type.
Radio Station Dialogue & Music
Radios use dialogue from the "Radio" tab on the quest window. There is a default topic (RadioHello) which the code uses to start "radio conversations", similar to the way HELLO is used by the dialogue conversation system.
Radio stations generate conversations like normal dialogue conversations. Songs can be played simply by using the "Sound" dropdown on the info. This will play instead of the info's voice file.
Broadcast State
The broadcast state of a radio station can be set to on or off. The default state of a radio station is set using the "Continuous Broadcast" checkbox on the Talking Activator base object.
The broadcast state can be switched on and off using the SetBroadcastState script function.
Radios
Radios -- objects in the world that play a particular radio station -- are activators. You can select the radio station on the base object. They will automatically play the radio station when turned on.
See Also
Pages in category "Radio Stations"
The following 6 pages are in this category, out of 6 total.