Difference between revisions of "PlaySound"

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imported>Yukichigai
imported>HunterZ
(add previously undocumented parameter, fix example)
 
Line 3: Line 3:
   |origin = GECK1
   |origin = GECK1
   |summary = [[PlaySound]] plays the specified sound, non-locational.
   |summary = [[PlaySound]] plays the specified sound, non-locational.
If the ''SystemSound'' flag is set to a non-zero value, the sound will play even in [[MenuMode]]. Otherwise, the sound may be queued and not played until returning to [[GameMode]].
   |referenceType =
   |referenceType =
   |arguments = {{FunctionArgument
   |arguments = {{FunctionArgument
     |Name = SoundName
     |Name = SoundName
     |Type = EditorID
     |Type = EditorID
  }}{{FunctionArgument
    |Name = SystemSound
    |Type = int
    |Optional = optional
   }}
   }}
   |Example = PlaySound AMBCeilingCrumble
   |example = PlaySound AMBCeilingCrumble
The game will play the AMBCeilingCrumble sound
The game will play the AMBCeilingCrumble sound; if in MenuMode, it may not play until return to GameMode.
PlaySound UIItemTakeAll 1
The UIItemTakeAll sound will be played even in MenuMode.
}}
}}



Latest revision as of 09:25, 13 March 2012

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: PlaySound.

A function included in the GECK version 1.1.0.36.

Description

PlaySound plays the specified sound, non-locational.

If the SystemSound flag is set to a non-zero value, the sound will play even in MenuMode. Otherwise, the sound may be queued and not played until returning to GameMode.

Syntax

[help]
PlaySound SoundName:EditorID SystemSound:int

Example

PlaySound AMBCeilingCrumble

The game will play the AMBCeilingCrumble sound; if in MenuMode, it may not play until return to GameMode.

PlaySound UIItemTakeAll 1

The UIItemTakeAll sound will be played even in MenuMode.

Bugs

This function will not work when called on an ambient sound that consists of one or more .ogg files.

See Also

PlaySound3D
StreamMusic