MenuMode
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Syntax:
begin MenuMode MenuType (optional)
Example:
begin MenuMode begin MenuMode 1 begin MenuMode 1012
With no parameter, this block type will run whenever the game is NOT in gamemode -- whenever ANY menu is being displayed.
If you include a parameter, you can specify the menu type, or the specific menu, when you want the script block to run:
- The Main Menu that appears when F3 first starts up does not have its own menu code. However, the following three (and only these three) will return true: 1004, 1007, 1013.
Menu type:
1 = "main four" (the character interface: stats, magic, inventory, quest log) 2 = any other menu (message boxes, containers, etc.) 3 = console ( opened with '~' )
Specific menu:
1001 = Message 1002 = Inventory 1003 = Stats 1004 = HUDMainMenu ... 1007 = Loading 1008 = Container 1009 = Dialog ... 1012 = SleepWait 1013 = Pause 1014 = LockPick ... 1016 = Quantity ... 1023 = Pipboy Data ... 1027 = LevelUp ... 1035 = Pipboy Repair 1036 = RaceSex ... 1047 = Credits 1048 = CharGen ... 1051 = TextEdit ... 1053 = Barter 1054 = Surgery 1055 = Hacking 1056 = VATS 1057 = Computers 1058 = Vendor Repair 1059 = Tutorial 1060 = You're SPECIAL book 1061 = Item Mod Menu (New Vegas) ... 1074 = Love Tester (New Vegas) 1075 = Companion Wheel (New Vegas) 1076 = The Medical Questionnaire (Not Used) (New Vegas) 1077 = Recipe (New Vegas) ... 1080 = Slot Machine MiniGame (New Vegas) 1081 = Blackjack Table MiniGame (New Vegas) 1082 = Roulette Table MiniGame (New Vegas) 1083 = Caravan MiniGame (New Vegas) 1084 = Character Creation Traits (not the Medical Questionnaire) (New Vegas)
Notes[edit | edit source]
- For Effect Scripts, this block will never run when the Pause menu is open.