Difference between revisions of "IsWeaponInList"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Omzy
m
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
 
(One intermediate revision by the same user not shown)
Line 30: Line 30:


[[Category:List Functions]]
[[Category:List Functions]]
[[Category:List Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]

Latest revision as of 12:50, 15 August 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Checks if the calling actor's currently equipped weapon is in the specified FormList.

Syntax

[help]
(0, 1:int) [Actor].IsWeaponInList FormListID:ref

Example

BuddyRef.IsWeaponInList GunsList

Notes

  • None at this time.

See Also