Difference between revisions of "IsRunning"
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Returns 1 if the actor is currently running. | {{Function | ||
|CSWikiPage = IsRunning | |||
|origin = GECK1 | |||
|summary = Returns 1 if the actor is currently running. | |||
|name = IsRunning | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [ActorRefID] | |||
|example = if Player.IsRunning | |||
}} | |||
==See Also== | ==See Also== | ||
[[SetForceRun]] | *[[SetForceRun]] | ||
*[[GetForceRun]] | |||
[[GetForceRun]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 06:04, 12 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsRunning.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the actor is currently running.
Syntax
(0, 1:int) [ActorRefID].IsRunning
Example
if Player.IsRunning