Difference between revisions of "IsOwner"
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|arguments = | |arguments = | ||
{{FunctionArgument | {{FunctionArgument | ||
|Name = ActorRefID/ | |Name = <nowiki>ActorRefID|FactionID</nowiki> | ||
|Type = ref | |Type = ref (optional) | ||
|Optional = y | |Optional = y | ||
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[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Functions (GECK 1.1)]] | [[Category:Functions (GECK 1.1)]] | ||
[[Category: Object Functions]] | [[Category:Object Functions]] | ||
[[Category: Object Functions (GECK 1.1)]] | [[Category:Object Functions (GECK 1.1)]] | ||
[[Category: Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category: Condition Functions (GECK 1.1)]] | [[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 04:39, 15 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsOwner.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if calling object is owned by the specified faction/NPC. This only checks actual ownership on the reference not the inherited ownership from the cell. If called without parameter, IsOwner returns 1 if the calling object is owned by the player. Note that IsOwner returns 0 if the owner is set to NONE, so it cannot be used to detect public ownership.
Syntax
(0, 1:int) [ActorRefID].IsOwner ActorRefID|FactionID:ref (optional)
Example
SpecialObject.IsOwner BrotherhoodSteelFaction SpecialObject.IsOwner SaraLyonsRef SpecialObject.IsOwner