Difference between revisions of "IsOwner"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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{{Function | |||
IsOwner | |CSWikiPage = IsOwner | ||
|origin = GECK1 | |||
SpecialObject.IsOwner BrotherhoodSteelFaction | |summary = Returns 1 if calling object is owned by the specified faction/NPC. This only checks actual ownership on the reference not the inherited ownership from the cell. If called without parameter, IsOwner returns 1 if the calling object is owned by the player. Note that IsOwner returns 0 if the owner is set to NONE, so it cannot be used to detect public ownership. | ||
|name = IsOwner | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [ActorRefID] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = <nowiki>ActorRefID|FactionID</nowiki> | |||
|Type = ref (optional) | |||
|Optional = y | |||
}} | |||
|example = SpecialObject.IsOwner BrotherhoodSteelFaction | |||
SpecialObject.IsOwner SaraLyonsRef | SpecialObject.IsOwner SaraLyonsRef | ||
SpecialObject.IsOwner | SpecialObject.IsOwner | ||
}} | |||
[[Category:Functions]] | |||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Object Functions]] | |||
[[Category:Object Functions (GECK 1.1)]] | |||
[[Category: Functions]] | [[Category:Condition Functions]] | ||
[[Category: Functions (GECK 1.1)]] | [[Category:Condition Functions (GECK 1.1)]] | ||
[[Category: Object Functions]] | |||
[[Category: Object Functions (GECK 1.1)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (GECK 1.1)]] |
Latest revision as of 04:39, 15 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsOwner.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if calling object is owned by the specified faction/NPC. This only checks actual ownership on the reference not the inherited ownership from the cell. If called without parameter, IsOwner returns 1 if the calling object is owned by the player. Note that IsOwner returns 0 if the owner is set to NONE, so it cannot be used to detect public ownership.
Syntax
(0, 1:int) [ActorRefID].IsOwner ActorRefID|FactionID:ref (optional)
Example
SpecialObject.IsOwner BrotherhoodSteelFaction SpecialObject.IsOwner SaraLyonsRef SpecialObject.IsOwner