Difference between revisions of "IsKiller"
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== | {{Function | ||
|origin = GECK1 | |||
|summary = Returns 1 if the calling Actor was killed by the specified Actor | |||
|name = IsKiller | |||
|referenceType = [ActorRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|arguments = {{FunctionArgument | |||
|Name = Killer | |||
= | |Type = ref | ||
}} | |||
|example = BuddyRef.IsKiller player | |||
== | |||
Returns a value of 1 if BuddyRef was killed by the player | |||
}} | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 03:55, 12 January 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling Actor was killed by the specified Actor
Syntax
(0, 1:int) [ActorRefID].IsKiller Killer:ref
Example
BuddyRef.IsKiller player
Returns a value of 1 if BuddyRef was killed by the player