Difference between revisions of "IsGuard"
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imported>Kkuhlmann |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
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[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1.1)]] |
Latest revision as of 12:44, 15 August 2009
Returns 1 if the NPC's class is marked as a "Guard" class.
Note: The guard state is not used in Fallout 3.