Difference between revisions of "IsGuard"

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imported>Kkuhlmann
 
imported>Geckbot
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[[Category: Crime Functions]]
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[[Category: Actor State Functions]]
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[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (GECK 1.1)]]

Latest revision as of 12:44, 15 August 2009

Returns 1 if the NPC's class is marked as a "Guard" class.

Note: The guard state is not used in Fallout 3.


See Also[edit | edit source]

Class