Difference between revisions of "IsContinuingPackagePCNear"
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Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell. | {{Function | ||
|CSWikiPage = IsContinuingPackagePCNear | |||
|origin = GECK1 | |||
|summary = Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell. | |||
|name = IsContinuingPackagePCNear | |||
|referenceType = [ActorRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|example = BuddyRef.IsContinuingPackagePCNear == 1 | |||
}} | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:AI Functions]] | [[Category:AI Functions]] | ||
[[Category:AI Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 09:02, 11 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsContinuingPackagePCNear.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.
Syntax
(0, 1:int) [ActorRefID].IsContinuingPackagePCNear
Example
BuddyRef.IsContinuingPackagePCNear == 1